Creating VR worlds: Q & A with Jonathan Jennings and Travis Taborek
game dev, world building, creating, design, theory, concept Jonathan Jennings game dev, world building, creating, design, theory, concept Jonathan Jennings

Creating VR worlds: Q & A with Jonathan Jennings and Travis Taborek

VR Gamedev is complicated because it creates another layer of immersion for the player. Here’s some tips on creating a VR game world that keeps players engaged.

I had a talk with my friend Travis about the ins-and-outs of creating a VR game world. I spoke with him last year for a series of articles about black game developers.

VR gamedev is tricky because it adds another layer of immersion for the player: you’re essentially putting them in the middle of a fantasy world that they can see and interact with much like the real one, and any imperfections or flaws can easily take them out of the experience.

Here are some things to keep in mind when you’re creating a VR game world.

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